TY - GEN T1 - 3D math primer for graphics and game development A1 - Dunn, Fletcher. A2 - Parberry, Ian. LA - English PP - Boca Raton PB - CRC Press YR - 2012 ED - 2nd ed. UL - https://colectivo.uloyola.es/Record/ELB155177 AB - "This book presents the essential math needed to describe, simulate, and render a 3D world. It provides an introduction to mathematics for game designers, including fundamentals of coordinate spaces, vectors, and matrices, orientation in three dimensions, introduction to calculus and dynamics, graphics, and parametric curves"-- OP - 805 CN - T385 .D875 2012 KW - Computer graphics. KW - Computer games : Programming. KW - Computer science : Mathematics. KW - Electronic books. ER -