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100416s2011 nyua b 001 0 eng |
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|a 9781136907418
|q (e-book)
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|z 9780415877855
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|a (OCoLC)705929913
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|a FINmELB
|c FINmELB
|d FINmELB
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|a LB1044.87
|b .W566 2011
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|a 371.33/44678
|2 22
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|a Wills, Sandra,
|d 1955-
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|a The power of role-based e-learning :
|b designing and moderating online role play /
|c Sandra Wills, Elyssebeth Leigh & Albert Ip.
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260 |
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|a New York :
|b Routledge,
|c 2011.
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300 |
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|a 1 online resource (xx, 257 p.) :
|b ill.
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|a Connecting with e-Learning series
|5 FU
|5 FTaSU
|5 FJUNF
|5 FOFT
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|a Includes bibliographical references (p. 239-247) and index.
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|a Introduction. Naming the field ; What is role play? ; How can technology be used in role play? ; What is online role play? ; Online role play and blended e-learning ; Outline of the book -- Games, simulations and role plays. Two examples implemented in a learning management system ; Four similar designs implemented on the Fablusi platform ; Four similar designs implemented on the SIMPLE platform ; Two examples implemented in second life or virtual worlds ; Two examples for schools ; Three examples in the round table discussion format ; Summary -- Designing online role plays. Learner perspective using learning design sequence ; Educator perspective using design space framework ; Summary -- Designing the problem. The design space ; Being a designer ; Designing a problem ; Summary --
|5 FTaSUDesigning the rules and roles. What does "moderating" mean? ; Developing a personal style as a moderator ; Modes of learning-for participants ; Modes of action-for the moderator ; Preparing for success-anticipating problems ; Summary -- Platforms for online role play. History of online role play and platforms ; Considerations when selecting a platform ; Exploring how platforms assist the role play process ; Technology underpinning online role play platforms ; Summary. Assessing learning in online role play. Example online role plays for this chapter ; Beginning with "the end in mind" ; What is assessment? ; Why assess it all? ; Principles for assessing role-based e-learning ; Assessment modes in role-based e-learning ; Planning ahead ; How does role-based e-learning make assessment an enjoyable experience? ; Incorporating lifelong learning and continuous improvement ; Summary --
|5 FTaSUEvaluating and researching online role play. Focus of evaluation ; Focus groups ; User statistics and tracking ; Participant survey ; Analysis of learning outcomes ; Researching role-based e-learning ; Research agenda for role-based e-learning ; Summary -- Future trends for role-based e-learning ; Technology trends ; Educators ; Learners ; Concluding remarks.
|5 FTaSU10. Future trends for role-based e-learning ; Technology trends ; Educators ; Learners ; Concluding remarks.
|5 FOFT7. Platforms for online role play. History of online role play and platforms ; Considerations when selecting a platform ; Exploring how platforms assist the role play process ; Technology underpinning online role play platforms ; Summary. 8. Assessing learning in online role play. Example online role plays for this chapter ; Beginning with "the end in mind" ; What is assessment? ; Why assess it all? ; Principles for assessing role-based e-learning ; Assessment modes in role-based e-learning ; Planning ahead ; How does role-based e-learning make assessment an enjoyable experience? ; Incorporating lifelong learning and continuous improvement ; Summary -- 9. Evaluating and researching online role play. Focus of evaluation ; Focus groups ; User statistics and tracking ; Participant survey ; Analysis of learning outcomes ; Researching role-based e-learning ; Research agenda for role-based e-learning ; Summary --
|5 FOFT5. Designing the rules and roles. Rules ; Roles ; Design glitches - not everything goes according to plan ; Summary -- 6. Moderating online role play. What does "moderating" mean? ; Developing a personal style as a moderator ; Modes of learning-for participants ; Modes of action-for the moderator ; Preparing for success-anticipating problems ; Summary --
|5 FOFT
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505 |
0 |
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|a 1. Introduction. Naming the field ; What is role play? ; How can technology be used in role play? ; What is online role play? ; Online role play and blended e-learning ; Outline of the book -- 1. Games, simulations and role plays. Educational rationale ; Games, simulations and role plays ; Simulation triad ; Summary -- 2. Examples of role-based e-learning. Two examples implemented in a learning management system ; Four similar designs implemented on the Fablusi platform ; Four similar designs implemented on the SIMPLE platform ; Two examples implemented in second life or virtual worlds ; Two examples for schools ; Three examples in the round table discussion format ; Summary -- 3. Designing online role plays. Learner perspective using learning design sequence ; Educator perspective using design space framework ; Summary -- 4. Designing the problem. The design space ; Being a designer ; Designing a problem ; Summary --
|5 FOFT
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|a Description based on metadata supplied by the publisher and other sources.
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|a Electronic reproduction. Santa Fe, Arg.: elibro, 2022. Available via World Wide Web. Access may be limited to eLibro affiliated libraries.
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|a Internet in education.
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|a Instructional systems
|x Design.
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|a Computer-assisted instruction.
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|a Group work in education
|x Evaluation.
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|a Electronic books.
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|a Leigh, Elyssebeth.
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|a Ip, Albert.
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|a elibro, Corp.
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830 |
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|a Connecting with e-learning.
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|u https://recursos.uloyola.es/login?url=https://accedys.uloyola.es:8443/accedix0/sitios/ebook.php?id=160569
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