TY - GEN T1 - Game engine architecture T2 - Colección de libros electrónicos de ULoyola T2 - Libros electrónicos en Ebscohost A1 - Gregory, Jason, 1970- LA - English PP - Boca Raton, FL PB - AK Peters YR - 2018 ED - Third edition UL - https://colectivo.uloyola.es/Record/L211201 AB - In this new and improved third edition of the highly popular Game Engine Architecture, Jason Gregory draws on his nearly two decades of experience at Midway, Electronic Arts and Naughty Dog to present both the theory and practice of game engine software development. In this book, the broad range of technologies and techniques used by AAA game studios are each explained in detail, and their roles within a real industrial-strength game engine are illustrated. SN - 9781351974288 SN - 9781351974271 SN - 9781138035454 KW - Videojuegos : Diseño KW - Videojuegos : Programación ER -