Virtual reality : concepts and technologies /
"A manual for both designers and users, comprehensively presenting the current state of experts' knowledge on virtual reality (VR) in computer science, mechanics, optics, acoustics, physiology, psychology, ergonomics, ethics, and related area. Designed as a reference design guide to help t...
Otros autores: | , , |
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Formato: | eBook |
Idioma: | English French |
Fecha de publicación: |
Boca Raton, Fla. :
CRC Press,
2011.
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Materias: | |
Acceso en línea: | https://recursos.uloyola.es/login?url=https://accedys.uloyola.es:8443/accedix0/sitios/ebook.php?id=131629 |
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020 | |a 9780203802953 |q (e-book) | ||
035 | |a (OCoLC)778447365 | ||
040 | |a FINmELB |b eng |e rda |c FINmELB | ||
041 | 1 | |a eng |h fre | |
050 | 4 | |a QA76.9.C65 |b V5724 2011 | |
082 | 0 | 4 | |a 006.8 |2 23 |
245 | 0 | 0 | |a Virtual reality : |b concepts and technologies / |c editors, Philippe Fuchs, Guillaume Moreau, Pascal Guitton. |
264 | 1 | |a Boca Raton, Fla. : |b CRC Press, |c 2011. | |
300 | |a 1 online resource (xx, 409 pages) : |b illustration | ||
336 | |a text |b txt |2 rdacontent | ||
337 | |a computer |b c |2 rdamedia | ||
338 | |a online resource |b cr |2 rdacarrier | ||
500 | |a "A Balkema book." | ||
504 | |a Includes bibliographical references. | ||
505 | 0 | |a section 1. Introduction -- section 2. The human being in virtual environments -- section 3. Behavioural interfaces -- section 4. Tools and models for virtual environments. | |
520 | |a "A manual for both designers and users, comprehensively presenting the current state of experts' knowledge on virtual reality (VR) in computer science, mechanics, optics, acoustics, physiology, psychology, ergonomics, ethics, and related area. Designed as a reference design guide to help the reader develop a VR project, it presents the importance of the users needs and various aspects of the human computer interface (HCI). It further treats technical aspects of VR, hardware and software implementations, and details on the sensory and psycho-sensory interfaces. Providing various concepts and technologies, including mathematics and modelling techniques, it allows the reader to formalize, conceptualize and construct a virtual reality project from original thought to application. For engineers, computer scientists and computer game developers and as an educational tool in courses for senior senior graduate students"-- |c Provided by publisher. | ||
546 | |a Translated from the French. | ||
588 | |a Description based on metadata supplied by the publisher and other sources. | ||
590 | |a Electronic reproduction. Santa Fe, Arg.: elibro, 2020. Available via World Wide Web. Access may be limited to eLibro affiliated libraries. | ||
650 | 0 | |a Virtual reality. | |
655 | 4 | |a Electronic books. | |
700 | 1 | |a Fuchs, Philippe. | |
700 | 1 | |a Moreau, Guillaume. | |
700 | 1 | |a Guitton, Pascal. | |
797 | 2 | |a elibro, Corp. | |
856 | 4 | 0 | |u https://recursos.uloyola.es/login?url=https://accedys.uloyola.es:8443/accedix0/sitios/ebook.php?id=131629 |
950 | |a eLibro English |