The videogame industry does not exist : why we should think beyond commercial game production / Brendan Keogh
"Through a series of over 160 interviews, Keogh provides unprecedented access into the lives of game producers, exposing the limits of the concept of the "videogame industry" and challenging core assumptions in videogame research around creativity, professionalism, labor, diversity, e...
Main Author: | Keogh, Brendan |
---|---|
Format: | Book |
Edition: | 1st edition |
Publication: |
Cambridge [etc.] : MIT Press, 2023 |
Physical Description: | xi, 254 páginas : ilustraciones ; 23 cm |
Clasificación CDU: |
794:004.4 * 79 |
Edición: |
1st edition |
Tipo de contenido: |
Texto |
Tipo de medio: |
sin mediación |
Tipo de soporte: |
volumen |
Summary: |
"Through a series of over 160 interviews, Keogh provides unprecedented access into the lives of game producers, exposing the limits of the concept of the "videogame industry" and challenging core assumptions in videogame research around creativity, professionalism, labor, diversity, education, and community" Provided by publisher |
Subjects: | |
Cursos: |
Grado en Creación de Vídeojuegos y Animación Digital - Curso 3 - Producción de Videojuegos y Animación Grado en Creación de Vídeojuegos y Animación Digital - Curso 3 - Proyecto de Animación |
ISBN: |
9780262545402 |
LEADER | 01654nam a2200337 4500 | ||
---|---|---|---|
001 | 000000260483 | ||
003 | CaOOAMICUS | ||
005 | 20240612094100.0 | ||
008 | 240529s2023 xxu 001 0 eng d | ||
020 | |a 9780262545402 | ||
040 | |a ULA |b spa | ||
080 | |a 794:004.4 | ||
080 | |a * 79 | ||
100 | 1 | |a Keogh, Brendan |e autor | |
245 | 1 | 4 | |a The videogame industry does not exist : |b why we should think beyond commercial game production / |c Brendan Keogh |
250 | |a 1st edition | ||
260 | |a Cambridge [etc.] |b MIT Press |c 2023 | ||
300 | |a xi, 254 páginas : |b ilustraciones ; |c 23 cm | ||
336 | |a Texto | ||
337 | |a sin mediación | ||
338 | |a volumen | ||
520 | 3 | |a "Through a series of over 160 interviews, Keogh provides unprecedented access into the lives of game producers, exposing the limits of the concept of the "videogame industry" and challenging core assumptions in videogame research around creativity, professionalism, labor, diversity, education, and community" Provided by publisher | |
650 | 1 | 7 | |a Videojuegos |2 ula |
850 | |a ULA | ||
901 | |a Grado en Creación de Vídeojuegos y Animación Digital - Curso 3 - Producción de Videojuegos y Animación | ||
901 | |a Grado en Creación de Vídeojuegos y Animación Digital - Curso 3 - Proyecto de Animación | ||
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990 | |a fpg |