The videogame industry does not exist : why we should think beyond commercial game production / Brendan Keogh

"Through a series of over 160 interviews, Keogh provides unprecedented access into the lives of game producers, exposing the limits of the concept of the "videogame industry" and challenging core assumptions in videogame research around creativity, professionalism, labor, diversity, e...

Full description

Main Author: Keogh, Brendan
Format: Book
Edition: 1st edition
Publication: Cambridge [etc.] : MIT Press, 2023
Physical Description: xi, 254 páginas : ilustraciones ; 23 cm
Clasificación CDU: 794:004.4
* 79
Edición: 1st edition
Tipo de contenido: Texto
Tipo de medio: sin mediación
Tipo de soporte: volumen
Summary: "Through a series of over 160 interviews, Keogh provides unprecedented access into the lives of game producers, exposing the limits of the concept of the "videogame industry" and challenging core assumptions in videogame research around creativity, professionalism, labor, diversity, education, and community" Provided by publisher
Subjects:
Cursos: Grado en Creación de Vídeojuegos y Animación Digital - Curso 3 - Producción de Videojuegos y Animación
Grado en Creación de Vídeojuegos y Animación Digital - Curso 3 - Proyecto de Animación
ISBN: 9780262545402

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