3D math primer for graphics and game development

"This book presents the essential math needed to describe, simulate, and render a 3D world. It provides an introduction to mathematics for game designers, including fundamentals of coordinate spaces, vectors, and matrices, orientation in three dimensions, introduction to calculus and dynamics,...

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Detalles Bibliográficos
Autor principal: Dunn, Fletcher.
Otros autores: Parberry, Ian.
Formato: Electrónico
Idioma:English
Fecha de publicación: Boca Raton : CRC Press, c2012.
Edición:2nd ed.
Materias:
Acceso en línea:https://recursos.uloyola.es/login?url=https://accedys.uloyola.es:8443/accedix0/sitios/ebook.php?id=155177