3D math primer for graphics and game development

"This book presents the essential math needed to describe, simulate, and render a 3D world. It provides an introduction to mathematics for game designers, including fundamentals of coordinate spaces, vectors, and matrices, orientation in three dimensions, introduction to calculus and dynamics,...

Full description

Bibliographic Details
Main Author: Dunn, Fletcher.
Other Authors: Parberry, Ian.
Format: Electronic
Language:English
Published: Boca Raton : CRC Press, c2012.
Edition:2nd ed.
Subjects:
Online Access:https://recursos.uloyola.es/login?url=https://accedys.uloyola.es:8443/accedix0/sitios/ebook.php?id=155177
Description
Summary:"This book presents the essential math needed to describe, simulate, and render a 3D world. It provides an introduction to mathematics for game designers, including fundamentals of coordinate spaces, vectors, and matrices, orientation in three dimensions, introduction to calculus and dynamics, graphics, and parametric curves"--
Physical Description:xxi, 805 p. : ill. (some col.)
Bibliography:Includes bibliographical references.