The power of role-based e-learning : designing and moderating online role play /
Main Author: | |
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Other Authors: | , |
Format: | eBook |
Language: | English |
Published: |
New York :
Routledge,
2011.
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Series: | Connecting with e-learning.
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Subjects: | |
Online Access: | https://recursos.uloyola.es/login?url=https://accedys.uloyola.es:8443/accedix0/sitios/ebook.php?id=160569 |
Table of Contents:
- Introduction. Naming the field ; What is role play? ; How can technology be used in role play? ; What is online role play? ; Online role play and blended e-learning ; Outline of the book
- Games, simulations and role plays. Two examples implemented in a learning management system ; Four similar designs implemented on the Fablusi platform ; Four similar designs implemented on the SIMPLE platform ; Two examples implemented in second life or virtual worlds ; Two examples for schools ; Three examples in the round table discussion format ; Summary
- Designing online role plays. Learner perspective using learning design sequence ; Educator perspective using design space framework ; Summary
- Designing the problem. The design space ; Being a designer ; Designing a problem ; Summary
- FTaSUDesigning the rules and roles. What does "moderating" mean? ; Developing a personal style as a moderator ; Modes of learning-for participants ; Modes of action-for the moderator ; Preparing for success-anticipating problems ; Summary
- Platforms for online role play. History of online role play and platforms ; Considerations when selecting a platform ; Exploring how platforms assist the role play process ; Technology underpinning online role play platforms ; Summary. Assessing learning in online role play. Example online role plays for this chapter ; Beginning with "the end in mind" ; What is assessment? ; Why assess it all? ; Principles for assessing role-based e-learning ; Assessment modes in role-based e-learning ; Planning ahead ; How does role-based e-learning make assessment an enjoyable experience? ; Incorporating lifelong learning and continuous improvement ; Summary
- FTaSUEvaluating and researching online role play. Focus of evaluation ; Focus groups ; User statistics and tracking ; Participant survey ; Analysis of learning outcomes ; Researching role-based e-learning ; Research agenda for role-based e-learning ; Summary
- Future trends for role-based e-learning ; Technology trends ; Educators ; Learners ; Concluding remarks.
- FTaSU10. Future trends for role-based e-learning ; Technology trends ; Educators ; Learners ; Concluding remarks.
- FOFT7. Platforms for online role play. History of online role play and platforms ; Considerations when selecting a platform ; Exploring how platforms assist the role play process ; Technology underpinning online role play platforms ; Summary. 8. Assessing learning in online role play. Example online role plays for this chapter ; Beginning with "the end in mind" ; What is assessment? ; Why assess it all? ; Principles for assessing role-based e-learning ; Assessment modes in role-based e-learning ; Planning ahead ; How does role-based e-learning make assessment an enjoyable experience? ; Incorporating lifelong learning and continuous improvement ; Summary
- 9. Evaluating and researching online role play. Focus of evaluation ; Focus groups ; User statistics and tracking ; Participant survey ; Analysis of learning outcomes ; Researching role-based e-learning ; Research agenda for role-based e-learning ; Summary
- FOFT5. Designing the rules and roles. Rules ; Roles ; Design glitches - not everything goes according to plan ; Summary
- 6. Moderating online role play. What does "moderating" mean? ; Developing a personal style as a moderator ; Modes of learning-for participants ; Modes of action-for the moderator ; Preparing for success-anticipating problems ; Summary
- FOFT
- 1. Introduction. Naming the field ; What is role play? ; How can technology be used in role play? ; What is online role play? ; Online role play and blended e-learning ; Outline of the book
- 1. Games, simulations and role plays. Educational rationale ; Games, simulations and role plays ; Simulation triad ; Summary
- 2. Examples of role-based e-learning. Two examples implemented in a learning management system ; Four similar designs implemented on the Fablusi platform ; Four similar designs implemented on the SIMPLE platform ; Two examples implemented in second life or virtual worlds ; Two examples for schools ; Three examples in the round table discussion format ; Summary
- 3. Designing online role plays. Learner perspective using learning design sequence ; Educator perspective using design space framework ; Summary
- 4. Designing the problem. The design space ; Being a designer ; Designing a problem ; Summary
- FOFT